League of Legends
Bravery Arena
Arena'nın haftalık varyantı — Bravery ve Crowd Favorites kuralları. Riot'un kendi canlı client config servisine (clientconfig.rpg.riotgames.com) göre kontrol edilen hiçbir bölgede şu an etkin değil — her senkronizasyonda yeniden kontrol edilir, yani değiştiği an kendiliğinden güncellenir.
Build'ler ve tier list'ler
Topluluk kaynağı — ModeAlert tarafından işletilmiyor, her planda ücretsiz.
Zaman Çizelgesi
Takip ettiğimiz her tekrar
Değişiklikler
Bu etkinlikte neler değişti
Arena's weekly variant — Bravery and Crowd Favorites rules. Currently enabled in 1 region (NA1), per Riot's own live client config service (clientconfig.rpg.riotgames.com) — a real, keyless, per-region signal checked fresh on every sync, not a one-time snapshot.→Arena's weekly variant — Bravery and Crowd Favorites rules. Not currently enabled in any checked region, per Riot's own live client config service (clientconfig.rpg.riotgames.com) — checked fresh on every sync, so this updates on its own the moment it changes.
LIVE→ENDED
Arena's weekly variant — Bravery and Crowd Favorites rules. Currently enabled in 14 regions (EUW1, EUN1, KR, JP1, TR1, BR1, LA1, LA2, OC1, RU, ME1, SG2, TW2, VN2), per Riot's own live client config service (clientconfig.rpg.riotgames.com) — a real, keyless, per-region signal checked fresh on every sync, not a one-time snapshot.→Arena's weekly variant — Bravery and Crowd Favorites rules. Currently enabled in 1 region (NA1), per Riot's own live client config service (clientconfig.rpg.riotgames.com) — a real, keyless, per-region signal checked fresh on every sync, not a one-time snapshot.
Arena's weekly variant — Bravery and Crowd Favorites rules. Not currently enabled in any checked region, per Riot's own live client config service (clientconfig.rpg.riotgames.com) — checked fresh on every sync, so this updates on its own the moment it changes.→Arena's weekly variant — Bravery and Crowd Favorites rules. Currently enabled in 14 regions (EUW1, EUN1, KR, JP1, TR1, BR1, LA1, LA2, OC1, RU, ME1, SG2, TW2, VN2), per Riot's own live client config service (clientconfig.rpg.riotgames.com) — a real, keyless, per-region signal checked fresh on every sync, not a one-time snapshot.
ENDED→LIVE
Arena's weekly variant — Bravery and Crowd Favorites rules. Currently enabled in 1 region (NA1), per Riot's own live client config service (clientconfig.rpg.riotgames.com) — a real, keyless, per-region signal checked fresh on every sync, not a one-time snapshot.→Arena's weekly variant — Bravery and Crowd Favorites rules. Not currently enabled in any checked region, per Riot's own live client config service (clientconfig.rpg.riotgames.com) — checked fresh on every sync, so this updates on its own the moment it changes.
LIVE→ENDED
Arena's weekly variant — Bravery and Crowd Favorites rules. Currently enabled in 14 regions (EUW1, EUN1, KR, JP1, TR1, BR1, LA1, LA2, OC1, RU, ME1, SG2, TW2, VN2), per Riot's own live client config service (clientconfig.rpg.riotgames.com) — a real, keyless, per-region signal checked fresh on every sync, not a one-time snapshot.→Arena's weekly variant — Bravery and Crowd Favorites rules. Currently enabled in 1 region (NA1), per Riot's own live client config service (clientconfig.rpg.riotgames.com) — a real, keyless, per-region signal checked fresh on every sync, not a one-time snapshot.
ENDED→LIVE
Arena's weekly variant — Bravery and Crowd Favorites rules. Not currently enabled in any checked region, per Riot's own live client config service (clientconfig.rpg.riotgames.com) — checked fresh on every sync, so this updates on its own the moment it changes.→Arena's weekly variant — Bravery and Crowd Favorites rules. Currently enabled in 14 regions (EUW1, EUN1, KR, JP1, TR1, BR1, LA1, LA2, OC1, RU, ME1, SG2, TW2, VN2), per Riot's own live client config service (clientconfig.rpg.riotgames.com) — a real, keyless, per-region signal checked fresh on every sync, not a one-time snapshot.
LIVE→ENDED
Arena's weekly variant — Bravery and Crowd Favorites rules. Currently enabled in 2 regions (NA1, LA1), per Riot's own live client config service (clientconfig.rpg.riotgames.com) — a real, keyless, per-region signal checked fresh on every sync, not a one-time snapshot.→Arena's weekly variant — Bravery and Crowd Favorites rules. Not currently enabled in any checked region, per Riot's own live client config service (clientconfig.rpg.riotgames.com) — checked fresh on every sync, so this updates on its own the moment it changes.
Arena's weekly variant — Bravery and Crowd Favorites rules. Currently enabled in 15 regions (NA1, EUW1, EUN1, KR, JP1, TR1, BR1, LA1, LA2, OC1, RU, ME1, SG2, TW2, VN2), per Riot's own live client config service (clientconfig.rpg.riotgames.com) — a real, keyless, per-region signal checked fresh on every sync, not a one-time snapshot.→Arena's weekly variant — Bravery and Crowd Favorites rules. Currently enabled in 2 regions (NA1, LA1), per Riot's own live client config service (clientconfig.rpg.riotgames.com) — a real, keyless, per-region signal checked fresh on every sync, not a one-time snapshot.
Arena's weekly variant — Bravery and Crowd Favorites rules. Currently enabled in 1 region (OC1), per Riot's own live client config service (clientconfig.rpg.riotgames.com) — a real, keyless, per-region signal checked fresh on every sync, not a one-time snapshot.→Arena's weekly variant — Bravery and Crowd Favorites rules. Currently enabled in 15 regions (NA1, EUW1, EUN1, KR, JP1, TR1, BR1, LA1, LA2, OC1, RU, ME1, SG2, TW2, VN2), per Riot's own live client config service (clientconfig.rpg.riotgames.com) — a real, keyless, per-region signal checked fresh on every sync, not a one-time snapshot.
ENDED→LIVE
Arena's weekly variant — Bravery and Crowd Favorites rules. Not currently enabled in any checked region, per Riot's own live client config service (clientconfig.rpg.riotgames.com) — checked fresh on every sync, so this updates on its own the moment it changes.→Arena's weekly variant — Bravery and Crowd Favorites rules. Currently enabled in 1 region (OC1), per Riot's own live client config service (clientconfig.rpg.riotgames.com) — a real, keyless, per-region signal checked fresh on every sync, not a one-time snapshot.